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Monthly Archives: July 2009
On default, clicking the close button on the mochi leaderboard calls play(), which can in case of a timeline controlled movie lead to some problems. That’s why I added an argument to the showLeaderboard function. The following class belongs to my highscore screen that is called when the game ends or is ended.
The stats by end of July (as of July 29th):
I learned yesterday that I should not expect obviousness.
I am using a DocumentClass and no timeline code in a one-frame game.
Basically it’s the first game, but this time it has a goal. Still on the experiment road. I am a bit excited. I wonder what the best weekday is to push it into the world. I think I’ll go through the mochibot stats to find something.
I think of Google Analytics as a very powerful tool to see what content of the site is appreciated by users, how the site is found etc.
Was folgt ist die Speed-Run-Version als Komplettlösung für Kapitel 1 der Tales of Monkey Island (LucasArts & Telltale Games). Damit kommt man zwar durch das Spiel, verpasst allerdings auch eine ganze Menge Spaß. Die Ziffern in Klammern bezeichnen die Auswahlmöglichkeiten in Dialogen obwohl diese wenig Einfluss auf das Spiel haben.