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Tag Archives: mochiads
I know this may look like a call to clone. But the intention of this post is more like look and learn. Once you can do the same, make it better. We’ll have a look at Desktop Tower Defence and try to understand the basic methods of that game.
This post will cover the creation of the square grid in different colors and a method to obtain the actual position to build a tower.
Posted in as3, flash, Grid Based Games, grids, mochiads Tagged desktop tower defence, grid, mochiads, node, tower defence, Tutorial 3 Comments
Well, seeing the actual accounts where revenue share drops in and then looking up the conversion rate is quite awful. Again you get 1 Euro per 1.4 Dollars.
Posted in game development, monetization Tagged conversion rate, fees, Germany, mochiads, Paypal, transaction Comments Off on Monetizing flash games: Getting the Dollars to Europe
I know, again a post about API integration. But this time I am pretty sure it runs, because it’s tested twice. And Kongregate as well as Newgrounds ‘answered’ the API call though the game was wrapped by Mochi’s Live Update.
Posted in mochiads, monetization Tagged API, encryption, integration, kongregate, live update, mindjolt, mochiads, newgrounds, wrapper Comments Off on AS3: Site selective API integration
This game was inspired by Emanuele Feronato’s Circle Chain game and as he posted the AS2 code I took it and converted is to a basic AS3 chain reaction game.This tutorial also covers the mochi encryption issues and the possibility to load different APIs despite those.
Posted in game development, mochiads Tagged API integration, chain reaction game, Flash, kongregate, mochiads, Tutorial, version encryption issue 8 Comments
I am using a DocumentClass and no timeline code in a one-frame game.
Posted in game development, mochiads, monetization Tagged doesn't work, encryption, eventlistener, mochiads, version control, wrapper Comments Off on Monetizing flash games: MochiAds version control & encryption issues