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Tag Archives: flash game
Yay, new game! What, another match three? Come on, that’s going to get boring. But wait, there is something different in there.
Alright, here is my new game. Years ago, I had this on a phone and really liked it but never found anything like it in flash. So, I made it. Again with FlashDevelop and without any single graphical asset. Seems I developed an interest in computer generated graphics. With all the given filters in flash it’s pretty simple though to make something shiny.
Posted in game development, Games, mochiads Tagged bubble smile, bubblesmile, flash game, match three Comments Off on Game: TripleDrop
What’s necessary for putting a flash game on facebook? Not much. I did that by putting a php file onto my server which acts as the canvas file. Into the same folder I unpacked the FB PHP SDK. FB likes developers and thus gives you an application profile page, the only thing you have to worry about is the actual canvas page.
Posted in mochiads, monetization, Tutorial Tagged facebook, facebook app, flash game Comments Off on Getting your game on Facebook the easy way
Made from the tutorial, this is my newest game. I included several ideas that people on Kongregate and Newgrounds suggested such as the obstacles.
Posted in game development, Games, mochiads Tagged chain reaction, flash game, Flu!, kegogrog, schweinegrippe, swine flu, vaccination Comments Off on Game: Flu!
I learned yesterday that I should not expect obviousness.
Posted in game development Tagged flash game, help screen 3 Comments
By checking the domain your game is played on you can provide the player with certain features which then make your game exclusive to a site. How about adding a ‘BloodMode’ (in a way that is unsuitable for Mochi) when played on Kong or AG?
Posted in game development, mochiads, monetization Tagged armorgames, AS3, flash game, kongregate, loaderInfo, mochi, monetization, revenue, sitelock Comments Off on Monetizing flash games: Improve your revenue with site specific features