The stats by end of December (as of December 29th):
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And the next API integration post. The problem of the previous version was that the swf was not capable of playing as a standalone. This is now solved via flash.system.Capabilities.
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The stats by end of November (as of November 30th):
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QuadroPop60

This is a byproduct of a game I am actually working on. The announcement of MochiMedias latest contest ’60 seconds to fame’ led to the development of this simple match-four-type-of-game.
Right from the start this was designed to be short (60 seconds), so a game with fast progress was needed. I have tried several improvements on this one.
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The stats by end of October (as of November 1st):
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Der dritte Teil der Serie von LucasArts und TellTale Games. Während des Spielens hatte ich das Gefühl, dass die Rätsel in den guten alten Tagen einfach logischer (nicht einfacher) waren. Aber nach der ersten Hälfte werden die Lösungen, nun, sagen wir mal offensichtlicher. Nun gut, wir werden es in der Lösung sehen. Die Ziffern in Klammern stehen für die Dialogoptionen und ‘A_’ steht für automatisch startende Dialoge.
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Next part of LucasArts’ and TellTale Games’ series. While playing this one I felt like the puzzles were more logical back in the good old days. But after the first half of this, well, most of the solutions become pretty obvious. Well, lets test in this speed run walkthrough. Numbers in brackets denote dialogue options and ‘A_’ stands for automatically started dialogues.
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A month has passed, enough (for now) to have a look at the results of the banner-rotating-experiment.
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The stats by end of September (as of October 1st):
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Posted in game development, mochiads, monetization, xperiment | Comments Off on Monetizing flash games: September 2009

One of the frequently asked questions is managing multiple similar things like bullets, balls, enemies etc. I did put together a short tutorial here.
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