Tag Archives: populous

Terrain Modification Tutorial Thumbnail

Alright, giving the landscape some natural feeling by applying colors to the tiles. This simply fits into the dynamic drawing of tiles by using a fill. The shading here will be done with static colors instead of shadow calculation.
Continue reading

Posted in as3, flash, game development, grids, mochiads, Terrain Modification, Tutorial | Tagged , , , , , | 5 Comments
Terrain Modification Tutorial Thumbnail

This appendix is part of the terrain modification tutorial series and holds information about the dynamic creation and drawing of tiles.
The different tile styles presented are some sort of tribute to great old games like Populous and SimCity and their differences in tile design.
Continue reading

Posted in as3, flash, grids, mochiads, Terrain Modification, Tutorial | Tagged , , , , | Comments Off on Terrain Modification in Grid Based Games – Appendix A: Dynamic Tiles
Terrain Modification Tutorial Thumbnail

Target of this tutorial is the development of a scrolling isometric tile map where the terrain can be manipulated. Inspiration for a test like this were Populous and SimCity with their respective methods of terrain manipulation. While Populous lets the player change the height of a single node (forming a pyramid), SimCity always pushes the whole tile. The challenge here is that node’s heights can only be altered in dependency of their adjacent nodes.
This part deals with the creation of a tile map displaying the isometric map with terrain.
Continue reading

Posted in as3, flash, grids, mochiads, Terrain Modification, Tutorial | Tagged , , , , | 9 Comments