Tag Archives: isometric map

Terrain Modification Tutorial Thumbnail

Alright, giving the landscape some natural feeling by applying colors to the tiles. This simply fits into the dynamic drawing of tiles by using a fill. The shading here will be done with static colors instead of shadow calculation.
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Terrain Modification Tutorial Thumbnail

This appendix is part of the terrain modification tutorial series and holds information about the dynamic creation and drawing of tiles.
The different tile styles presented are some sort of tribute to great old games like Populous and SimCity and their differences in tile design.
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Posted in as3, flash, grids, mochiads, Terrain Modification, Tutorial | Tagged , , , , | Comments Off on Terrain Modification in Grid Based Games – Appendix A: Dynamic Tiles