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Tag Archives: isometric landscape
The following dialogue came up in the comments of Part 1 of this tutorial.
JJ: Could you show me a way to fill each tile of the map with a bitmap or some other graphic type? Is a solution possible based on using beginBitmapFill() ?
Me: What exactly do you want to achieve? Do you want to use graphics (imported or drawn in flash) for tiles? Or do you really want to fill the tile like texturing it?
JJ: I meant filling the tiles like texturing it.
What do you think?
Posted in as3, flash, grids, Intermediate, mochiads, Terrain Modification Tagged bitmap texture, isometric landscape 2 Comments
Alright, giving the landscape some natural feeling by applying colors to the tiles. This simply fits into the dynamic drawing of tiles by using a fill. The shading here will be done with static colors instead of shadow calculation.
Posted in as3, flash, game development, grids, mochiads, Terrain Modification, Tutorial Tagged grid, isometric landscape, isometric map, populous, shading, sim city 5 Comments