Monetizing flash games: Distribution

Well, I have to give a positive statement about game distribution with mochi’s service and little self efforts. Apart from the fact that the game was made in three hours and it really is no masterpiece, it got round quite a bit. At least I was amazed.

I would say: every developer, include a mochibot (if you care for statistics). These are the results after two weeks:

2 weeks in the wild...

2 weeks in the wild...

Personally I just submitted the game to two portals, NG and Kong. I did not include APIs other than Mochiads, but I’ll definitely do that next time.

extra effort pays

extra effort pays

Mochi distribution works very well for getting it round to several hosts. On the other hand, my personal submission efforts make up for a big share in the game’s traffic. I made more with Kong than with mochi and realized to late that NG also shares revenue. DON’T forget to check that! Overall my experience hunt on API integration, publishing and related paid out with about 1$. That way more than I hoped for (really!). With a real game, this could have been something.

With that said, roam on me mateys. Yo ho!

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