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Tag Archives: version control
And the next API integration post. The problem of the previous version was that the swf was not capable of playing as a standalone. This is now solved via flash.system.Capabilities.
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Posted in game development, mochiads
Tagged kongregate api, mindjolt api, mochimedia, newgrounds api, version control
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I am using a DocumentClass and no timeline code in a one-frame game.
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Posted in game development, mochiads, monetization
Tagged doesn't work, encryption, eventlistener, mochiads, version control, wrapper
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