Tag Archives: flash populous

Terrain Modification Tutorial Thumbnail

Alright, while I already wrote about putting the concepts of this series to a use, here are two examples:

  • The implementation of a minimap and
  • The concept of a bouncing map

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Posted in as3, flash, grids, mochiads, Terrain Modification | Tagged , , | 2 Comments

Coincidence. That’s what I thought. While trying to put the last tutorial about terrain modification to a use by making a game of it I had to discover that there is already one in the queue from Pete Baron called Aztec God Game.
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