Category Archives: monetization

Well, seeing the actual accounts where revenue share drops in and then looking up the conversion rate is quite awful. Again you get 1 Euro per 1.4 Dollars.
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So, to test the often stated advantage of text ads versus image ads I did set up two skyscrapers (160×600) and use the following code to randomly (should be 50/50 in the long run) show them.
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I know, again a post about API integration. But this time I am pretty sure it runs, because it’s tested twice. And Kongregate as well as Newgrounds ‘answered’ the API call though the game was wrapped by Mochi’s Live Update.
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The stats by end of July (as of July 29th):
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I am using a DocumentClass and no timeline code in a one-frame game.
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Well, I have to give a positive statement about game distribution with mochi’s service and little self efforts. Apart from the fact that the game was made in three hours and it really is no masterpiece, it got round quite a bit. At least I was amazed.
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By checking the domain your game is played on you can provide the player with certain features which then make your game exclusive to a site. How about adding a ‘BloodMode’ (in a way that is unsuitable for Mochi) when played on Kong or AG?
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In the ‘Main Index Template’ (index.php) just add the following line have an Adsense ad between the post end and the comments.
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