Category Archives: monetization

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What’s necessary for putting a flash game on facebook? Not much. I did that by putting a php file onto my server which acts as the canvas file. Into the same folder I unpacked the FB PHP SDK. FB likes developers and thus gives you an application profile page, the only thing you have to worry about is the actual canvas page.
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I recently found that notifications in the name of an application just showed up with a question mark graphic instead of the application icon. Researching the forums it seems that that is a widespread problem. Yet a solution was quite simple:
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As a follow up to the rather pessimistic first year review I experienced something that rewarded my efforts. The following is a little story in pictures just to show you the influence that one big portal can have on your earnings.
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Posted in mochiads, monetization, xperiment | 3 Comments

Well, I have seen a lot of success stories in the flash game business. Most of them are stories about the one big hit game, the holy grail for every developer. Hmm, haven’t found mine so far but I discovered that I am pretty more interested in the search.
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Posted in game development, mochiads, monetization, xperiment | Tagged , , | 1 Comment

The stats by end of December (as of December 29th):
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The stats by end of November (as of November 30th):
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The stats by end of October (as of November 1st):
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A month has passed, enough (for now) to have a look at the results of the banner-rotating-experiment.
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The stats by end of September (as of October 1st):
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The stats by end of August (as of August 29th):
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