Categories
- blog (13)
- game development (58)
- Games (9)
- games related (9)
- Cheat (2)
- Komplettlösung (d) (3)
- Walkthrough (3)
- MS Office (6)
- PHP (3)
- Tutorial (8)
- Intermediate (1)
- Tutorial Series (15)
- Grid Based Games (8)
- Terrain Modification (7)
Category Archives: game development
Circular text can be useful in several designs, so here is a little class that produces the following:
What the swf shows is first the ‘debug-version’ which changes after a click to the naked text version. Consecutive clicks will produce the same for randomized values.
Continue reading
Yay, new game! What, another match three? Come on, that’s going to get boring. But wait, there is something different in there.
Alright, here is my new game. Years ago, I had this on a phone and really liked it but never found anything like it in flash. So, I made it. Again with FlashDevelop and without any single graphical asset. Seems I developed an interest in computer generated graphics. With all the given filters in flash it’s pretty simple though to make something shiny.
Continue reading
Posted in game development, Games, mochiads
Tagged bubble smile, bubblesmile, flash game, match three
Leave a comment
What’s necessary for putting a flash game on facebook? Not much. I did that by putting a php file onto my server which acts as the canvas file. Into the same folder I unpacked the FB PHP SDK. FB likes developers and thus gives you an application profile page, the only thing you have to worry about is the actual canvas page.
Continue reading
Posted in mochiads, monetization, Tutorial
Tagged facebook, facebook app, flash game
Leave a comment
The selfish creation. I like match three games, so I made one. What I don’t like in games is time pressure whatever more ‘excitement’ it may bring. So I made me a little relaxing game. When I thought about making it public I added a timed mode, because there are people who like that. The most interesting fact from the developer side of view: I did the whole game in FlashDevelop and there is not a single graphical asset included. It’s all code generated.
Continue reading
Click the movie to give focus to the keyboard.
Posted in 3D, as3, flash, mochiads
Leave a comment

With the code derived from the last post I wanted to try to get multiple (partly moving) objects into an environment that moves. Done. There are two “racers” on a plane. One of the racers is moving while the “camera” is panning around the plane.
Posted in 3D, as3, mochiads
Leave a comment

Good Morning!
It took a while to write that. Why the rum? Long story as a link: I saw that and liked it. Copy, paste, trace out all compile fails and rewrite and present!
Posted in 3D, as3, mochiads, xperiment
Leave a comment
Alright, while I already wrote about putting the concepts of this series to a use, here are two examples:
- The implementation of a minimap and
- The concept of a bouncing map
Posted in as3, flash, grids, mochiads, Terrain Modification
Tagged comet, flash populous, minimap
2 Comments


