Monthly Archives: September 2010

Terrain Modification Tutorial Thumbnail

In this part of the terrain modification tutorial I will show you how to move single nodes and their neighbors if necessary. To begin at a smaller scale I will not use a multi-row grid but a line of nodes instead.
Every node in a line will have two neighbors (except for the outer ones of course).
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Terrain Modification Tutorial Thumbnail

This appendix is part of the terrain modification tutorial series and holds information about the dynamic creation and drawing of tiles.
The different tile styles presented are some sort of tribute to great old games like Populous and SimCity and their differences in tile design.
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Posted in as3, flash, grids, mochiads, Terrain Modification, Tutorial | Tagged , , , , | Comments Off on Terrain Modification in Grid Based Games – Appendix A: Dynamic Tiles
Terrain Modification Tutorial Thumbnail

Target of this tutorial is the development of a scrolling isometric tile map where the terrain can be manipulated. Inspiration for a test like this were Populous and SimCity with their respective methods of terrain manipulation. While Populous lets the player change the height of a single node (forming a pyramid), SimCity always pushes the whole tile. The challenge here is that node’s heights can only be altered in dependency of their adjacent nodes.
This part deals with the creation of a tile map displaying the isometric map with terrain.
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Posted in as3, flash, grids, mochiads, Terrain Modification, Tutorial | Tagged , , , , | 9 Comments