The fastest game I’ve ever made (including the time of despair about lack of talent) for mochimedia’s January contest. Uhh, graphics are a horrible thing. It would be easier it every object had a clearly defined function. Anyway, that game definitly holds some opportunities and a sequel should definitely follow. Maybe I should get an artist on board of the team.
The contest theme was ‘fairy tale nights’. First thing I started was a Beat ’em up in MortalKombat style. It is a fun engine (1Player, 2Player and CPUvsCPU), though I did not finish any graphics. But as I wanted to participate I needed something else. So, this Paperboy ‘clone’ was the result. This engine is capable of making it a real clone (that is already implemented but that would have gone to far) with customers, non-customers and thus kind of a story mode.
Though the game is pretty short, I like it.
Be t’ big bad pirate wolf, yoho!