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Monthly Archives: October 2009
Der dritte Teil der Serie von LucasArts und TellTale Games. Während des Spielens hatte ich das Gefühl, dass die Rätsel in den guten alten Tagen einfach logischer (nicht einfacher) waren. Aber nach der ersten Hälfte werden die Lösungen, nun, sagen wir mal offensichtlicher. Nun gut, wir werden es in der Lösung sehen. Die Ziffern in Klammern stehen für die Dialogoptionen und ‘A_’ steht für automatisch startende Dialoge.
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Next part of LucasArts’ and TellTale Games’ series. While playing this one I felt like the puzzles were more logical back in the good old days. But after the first half of this, well, most of the solutions become pretty obvious. Well, lets test in this speed run walkthrough. Numbers in brackets denote dialogue options and ‘A_’ stands for automatically started dialogues.
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A month has passed, enough (for now) to have a look at the results of the banner-rotating-experiment.
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The stats by end of September (as of October 1st):
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Posted in game development, mochiads, monetization, xperiment
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