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Monthly Archives: August 2009
The stats by end of August (as of August 29th):
Der zweite Teil von LucasArts’ and TellTale Games’ Serie über unseren Lieblingspiraten Guybrush Threepwood ist draußen. Und hier ist die zweite Speed-Run-Komplettlösung. Den ersten Teil gibts hier. Die Ziffern in den Klammern stehen für die Dialogoptionen.
Next part of LucasArts’ and TellTale Games’ series about our favorite mighty pirate Guybrush Threepwood. And here is the next speed run walkthrough. Find the first part here. The numbers in brackets denote the dialogue options.
So, to test the often stated advantage of text ads versus image ads I did set up two skyscrapers (160×600) and use the following code to randomly (should be 50/50 in the long run) show them.
I know, again a post about API integration. But this time I am pretty sure it runs, because it’s tested twice. And Kongregate as well as Newgrounds ‘answered’ the API call though the game was wrapped by Mochi’s Live Update.
Just a qestion that made me think a bit. I know that some of them must be professional game designers or at least some sort of programmers. Others are students. How about you?
This game was inspired by Emanuele Feronato’s Circle Chain game and as he posted the AS2 code I took it and converted is to a basic AS3 chain reaction game.This tutorial also covers the mochi encryption issues and the possibility to load different APIs despite those.