Monthly Archives: July 2009

On default, clicking the close button on the mochi leaderboard calls play(), which can in case of a timeline controlled movie lead to some problems. That’s why I added an argument to the showLeaderboard function. The following class belongs to my highscore screen that is called when the game ends or is ended.
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The stats by end of July (as of July 29th):
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I learned yesterday that I should not expect obviousness.
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I am using a DocumentClass and no timeline code in a one-frame game.
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The Piece o' Eight Game II

Basically it’s the first game, but this time it has a goal. Still on the experiment road. I am a bit excited. I wonder what the best weekday is to push it into the world. I think I’ll go through the mochibot stats to find something.
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I think of Google Analytics as a very powerful tool to see what content of the site is appreciated by users, how the site is found etc.
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As far as I know, the incorrect handling of the right click on a ‘mouseenabled = false’ movieclip is a known bug with few available workarounds. At least, it puzzled me for several hours.
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Was folgt ist die Speed-Run-Version als Komplettlösung für Kapitel 1 der Tales of Monkey Island (LucasArts & Telltale Games). Damit kommt man zwar durch das Spiel, verpasst allerdings auch eine ganze Menge Spaß. Die Ziffern in Klammern bezeichnen die Auswahlmöglichkeiten in Dialogen obwohl diese wenig Einfluss auf das Spiel haben.
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Software zum Extrahieren der .ttarch-Dateien gibt es im Internet wie zum Beispiel hier. Leider steht selbst TTG nicht auf derartige Anstrengungen von Seiten der Fans.

Schade.

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As I came upon a list of hoaxes there was one that stated February 20th as the last ‘triple symmetry date’, which was proven false because of December 21st 2112, 9:12pm (21:12 in 12h).
So, the more mystical approach was missing:
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